Since 2012, YouTube has been trying to reduce dramatically
the time it takes for a video to start from the moment you press play. Flash Networks (Mobixell at the time) was among the first to detect a new proprietary implementation called sliced bread.
The matter
might seem trivial, but internal research from Google show that most users find
a waiting time exceeding 200ms unacceptable for short videos.
YouTube has been developing
a proprietary protocol, based on HTTP adaptive streaming DASH to decrease
latency and start time for its videos.
YouTube Sliced Bread essentially
compares the DASH ABR manifest with the speed and bandwidth that is available
at the moment you press play and selects dynamically the closest encoding rate.
Adjacent streams segments are being prepped in real time so that any change in
bit rate directs a change in encoding bit rate stream dynamically. The sliced
bread analogy comes in when you think as pressing play as if ordering a pre
sliced loaf of bread. Only instead of getting all slices of the same size, your
video player looks at the size of the connection over time and serves you slice
by slice, HD 1080, 720, 360… based on what the network can support.
YouTube
claims that Sliced Bread has reduced video re buffering by 40% on fixed
networks. Additionally, until recently, YouTube used to download the viewing
page, the CSS script and the video player for every video you click on. The
company is now implementing logic to allow the player to remain from video to
video, so that it does not have to be downloaded all over again. Furthermore, YouTube will soon start pre-loading related video content, so that if you click on a suggested video, it is already there. These “tricks” might work well in a fixed environment, where start time is paramount and video traffic volume is not relevant, but in a wireless network that is congested; these types of features would have a negative impact on the network capacity and ultimately the user experience. I have before warned about content providers' tendency to design services and technology for fixed line first.
The protocol is starting to make its appearance in mobile networks and while not yet dominating the YouTube experience, it is a perfect example of why a video service designed for the internet, to be viewed on a fixed network can have catastrophic consequences on a mobile network if not correctly adapted. This is one of the many subjects I analyse in my report "Mobile video monetization and optimization 2014".
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