BBC iPlayer is a popular VOD platform from UK's BBC. It is based on subscription and features long form original and archive TV and radio content. iPAD users can download the free app from the app store and browse limited free content or have access to over 1,500 hours of content on day one with an additional 100 hours every month, updated regularly for $8.99 a month.
Canada is the 16th country invaded by the iPlayer but the first one where Netflix is present. It is going to be interesting to see how both giants are going to react to each other's strategy, no doubt in a rehearsal of a BBC launch in the US. While Netflix is predominantly about films, BBC iPlayer is a TV content aggregator, spanning radio and TV shows, news , concerts, documentary, comedies and more undefinable British genres like Little Britain.
While the launch is currently limited to iPAD, it should not be longh before it spans iPhones, Android, Wii, PS3 and laptop, as in other markets. BBC iPlayer global is a subset of the UK selection, and will propose only TV content at the start. The genres proposed are Contemporary drama, classic comedy, family & kids, classic &period drama, entertainment, modern comedy, Science & Nature, Sci-Fi, Music & Culture, Crime &Thriler, Lifestyle and News Specials & Documentaries.
BBC does not see itself competing against Hulu or Netflix, arguing that they are specialist, providing carefully curated content, to reflect the "voice of BBC", while other aggregators are more generalist in nature. Netflix tends to agree, citing different demographic target for their users. In September this year, BBC iPlayer served 153 million requests in the UK only, with an average 1.7 million viewer a day and a monthly viewing average of 69 minutes for TV (excl. radio). Numbers for outside the UK are not yet available. Most of iPlayer usage is during TV viewing hours, hinting at strong companion screen trends.
I think it is a strong sign, to start and see niche offers transcend their geographical boundaries to go truly OTT. BBC has found a huge following and not only with Brit expats for its acclaimed shows such as Top gear, Little Britain, etc... The walled gardens are crumbling and consumers are the winners. This tidal wave has a tremendous impact on mobile networks (capacity to accommodate video traffic surge), MSOs and PayTV (where traditional service providers need to find a way to protect VOD revenues and remain relevant), and Consumer Electronics (where CE vendors see themselves becoming content aggregators through app stores and native apps enhancing content discovery and access).
Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts
Friday, December 2, 2011
Tuesday, November 29, 2011
Need an IT manager for my connected home!
I am not really an early adopter. I tend to integrate new products and technologies when my needs change.
Until recently, my electronic devices were dumb and mute, just performing what I wanted to, either working or not.
In this new era of hyper connected homes though, everything becomes exponentially more complex as you add more connected devices. Since I have started my business, I had also to use cloud-based apps and services to expand my brick-and-mortar tools.
Now, with two desktops, a laptop, a tablet, two smartphones, a connected PVR, a PS3 and countless accounts and services from Dropbox, Youtube, Netflix, Google apps, Tweeter, Blogger... it does not take much to see how how these devices, interacting with all these apps and data points can quickly start conflicting with each other.
Especially when you layer that these devices communicate over LAN, Wifi, Bluetooth, RF, IR...
Add as well surveillance camera and energy management modules in the future and complex becomes complicated.
UPnP (Universal Plug and Play) and DLNA (Digital Living Network Alliance) usually do a good job of device discovery. Service and content discovery and priority setting is where it starts to get tricky.
Here are a few of the problems I had to face or am still facing in this hyper connected world.
Authentication and handover:
I use Rogers as a service provider for one of my smartphones. I use their self-help app to manage my bill, my subscription and travel packages. One of the things that is truly a problem is that it works only on a cellular network. Most of the times I need to use it is when I am travelling to add or remove a travel pack for voice, data or text. Because of the expensive roaming data rates, it does not make sense to connect while roaming just to enable a feature that saves me the roaming costs. Obviously, Rogers has not enabled Wifi - cellular authentication and credentials handover.
Authorization and software version control:
I am a Bell subscriber for TV and internet at home. I was excited when I received an email showing off Bell's new mobile TV and companion screen apps for my iPhone / iPad. I was less excited when my iPhone, on rogers network could not use Bell's content, even though I am a Bell customer. Too bad, but I thought at least I could use the PVR remote control with my iPad on Bell's network. Does not work either, because I would have to upgrade my PVR. A PVR, I am renting from Bell. You would think it would be possible for them to know what PVR I am using and therefore allow me to re flash the software to avail of new capabilities or try to up sell me to the latest new PVR and features...
Credentials management
At some point, security relents before complexity. When you want to run a secure network across several interfaces and devices, managing credentials with associated permissions becomes tricky. You have to find a way to have credentials that can easily be shared, remaining secure while managing what device has access to what dataset under which conditions.
Connectivity, content discovery and sharing:
Inevitably, users buy new devices and add up capabilities along the way. The flip side of that coin, though is that it makes for a very heterogeneous environment. When you start having several devices with similar capabilities or overlaps, you want them to function with each other seamlessly. For instance, my old desktop running XP cannot easily join the workgroup of my new desktop and laptop running windows 7.
There are solutions, but none of them straightforward enough for a regular user. A last example is the fact that my laptop, my iPad, my iPhone, my PVR, my 2 desktops and my PS3 to some extend all act as media servers. They all have local content and they all access content from the cloud, the internet or local content stored in other devices. Again, I haven't found a solution yet that would allow me to manage and share content across devices with clear permission management. Additionally, there is no search or recommendation engine that would allow me to perform meta search across 1) my local content on several devices 2) the internet and OTT content providers and apps I am using 3) the electronic programming guide of my set top box and present me a choice like: do you want to watch boardwalk empire Sunday at 9 pm on HBO, now on HBO Go, buy the entire season on Amazon or play the episodes from my PVR or media servers.
Compatibility:
Too often, i have to transcode videos or change content format to ensure that I can see them on all my screens. This leads to multiple versions of the same content, with associated discoverability and version control issues. Another example is around contact management. It is incredible that Apple still does not get contact management right. If you enable iCloud and have your contacts synchronized with anything that is not apple (Google contacts or linked in) you end up with endless duplicates contacts with no hope to merge and delete without adding on new expensive apps.
Control and management:
It strikes me that with that many connected devices and apps, I have not found yet a single dashboard giving me visibility, control and management of all my devices, allowing me to allocate bandwidth, and permissions for sharing data and content across platforms.
I think at the end of the day, this field is still emerging and while it is possible to have a good implementation when purchasing a solution from scratch from a single vendor or service provider, assembling a solution organically as you add new devices is likely to have you spend hours deciphering DNS and DHCP configurations. I think what is needed in the short term is a gateway platform, acting as middle-ware, indexing and aggregating devices and content, providing a clear dashboard for permissions management and authorization. That gateway could be the set-top-box if it is powerful enough. It would give back to MSO the control they are loosing to OTT if they are willing to integrate and provide a cohesive environment.
Until recently, my electronic devices were dumb and mute, just performing what I wanted to, either working or not.
In this new era of hyper connected homes though, everything becomes exponentially more complex as you add more connected devices. Since I have started my business, I had also to use cloud-based apps and services to expand my brick-and-mortar tools.
Now, with two desktops, a laptop, a tablet, two smartphones, a connected PVR, a PS3 and countless accounts and services from Dropbox, Youtube, Netflix, Google apps, Tweeter, Blogger... it does not take much to see how how these devices, interacting with all these apps and data points can quickly start conflicting with each other.
Especially when you layer that these devices communicate over LAN, Wifi, Bluetooth, RF, IR...
Add as well surveillance camera and energy management modules in the future and complex becomes complicated.
UPnP (Universal Plug and Play) and DLNA (Digital Living Network Alliance) usually do a good job of device discovery. Service and content discovery and priority setting is where it starts to get tricky.
Here are a few of the problems I had to face or am still facing in this hyper connected world.
Authentication and handover:
I use Rogers as a service provider for one of my smartphones. I use their self-help app to manage my bill, my subscription and travel packages. One of the things that is truly a problem is that it works only on a cellular network. Most of the times I need to use it is when I am travelling to add or remove a travel pack for voice, data or text. Because of the expensive roaming data rates, it does not make sense to connect while roaming just to enable a feature that saves me the roaming costs. Obviously, Rogers has not enabled Wifi - cellular authentication and credentials handover.
Authorization and software version control:
I am a Bell subscriber for TV and internet at home. I was excited when I received an email showing off Bell's new mobile TV and companion screen apps for my iPhone / iPad. I was less excited when my iPhone, on rogers network could not use Bell's content, even though I am a Bell customer. Too bad, but I thought at least I could use the PVR remote control with my iPad on Bell's network. Does not work either, because I would have to upgrade my PVR. A PVR, I am renting from Bell. You would think it would be possible for them to know what PVR I am using and therefore allow me to re flash the software to avail of new capabilities or try to up sell me to the latest new PVR and features...
Credentials management
At some point, security relents before complexity. When you want to run a secure network across several interfaces and devices, managing credentials with associated permissions becomes tricky. You have to find a way to have credentials that can easily be shared, remaining secure while managing what device has access to what dataset under which conditions.
Connectivity, content discovery and sharing:
Inevitably, users buy new devices and add up capabilities along the way. The flip side of that coin, though is that it makes for a very heterogeneous environment. When you start having several devices with similar capabilities or overlaps, you want them to function with each other seamlessly. For instance, my old desktop running XP cannot easily join the workgroup of my new desktop and laptop running windows 7.
There are solutions, but none of them straightforward enough for a regular user. A last example is the fact that my laptop, my iPad, my iPhone, my PVR, my 2 desktops and my PS3 to some extend all act as media servers. They all have local content and they all access content from the cloud, the internet or local content stored in other devices. Again, I haven't found a solution yet that would allow me to manage and share content across devices with clear permission management. Additionally, there is no search or recommendation engine that would allow me to perform meta search across 1) my local content on several devices 2) the internet and OTT content providers and apps I am using 3) the electronic programming guide of my set top box and present me a choice like: do you want to watch boardwalk empire Sunday at 9 pm on HBO, now on HBO Go, buy the entire season on Amazon or play the episodes from my PVR or media servers.
Compatibility:
Too often, i have to transcode videos or change content format to ensure that I can see them on all my screens. This leads to multiple versions of the same content, with associated discoverability and version control issues. Another example is around contact management. It is incredible that Apple still does not get contact management right. If you enable iCloud and have your contacts synchronized with anything that is not apple (Google contacts or linked in) you end up with endless duplicates contacts with no hope to merge and delete without adding on new expensive apps.
Control and management:
It strikes me that with that many connected devices and apps, I have not found yet a single dashboard giving me visibility, control and management of all my devices, allowing me to allocate bandwidth, and permissions for sharing data and content across platforms.
I think at the end of the day, this field is still emerging and while it is possible to have a good implementation when purchasing a solution from scratch from a single vendor or service provider, assembling a solution organically as you add new devices is likely to have you spend hours deciphering DNS and DHCP configurations. I think what is needed in the short term is a gateway platform, acting as middle-ware, indexing and aggregating devices and content, providing a clear dashboard for permissions management and authorization. That gateway could be the set-top-box if it is powerful enough. It would give back to MSO the control they are loosing to OTT if they are willing to integrate and provide a cohesive environment.
Wednesday, October 12, 2011
Pay TV vs. OTT part I: the business models
I have been working for the last few months on the Pay TV, OTT and connected TV market. It is a space I find fascinating, with a lot of new trends and activities, very similar to the mobile handset market before the mobile broadband revolution. I figured I would share with you some of my findings about its dynamics and challenges.
Market size and dynamics
Pay TV
Pay TV is defined as the market space where service providers (Time Warner Cable, Comcast, BBC, Canal Plus, Sky...) sell subscription access to TV content (channels) and services (pay per view, video on demand, electronic programming guide, catch up TV...) to subscribers and advertising to announcers.
TV content is created by studios and content creators and sold to channels and content aggregators.
In 2010, according to Strategy Analytics, it is a market that generated nearly 400 billion dollars globally, about half from advertising and half from subscription and services in 2010. These $400B were split approximately 1/3 to service providers, 1/3 to content aggregators and 1/3 to content owners.
Over -The-Top
Recently, many content owners and aggregators have surfed on the wave of technological advance spurred by the increase in fixed broadband, mobile consoles, web boxes and connected devices penetration.
These content owners distribute their content on the web, directly to the consumer. Netflix, Hulu, Youtube, HBO, BBC, NFL, etc... are the better known brands but there are new global and local players diving in every day.
The fundamental difference in this model, is that the content owner just needs the consumer to have a screen (TV, mobile or PC), a connection (mobile or fixed broadband) and if the screen is not connected, an access gateway (set top box, router, net box, game console) to sell its content and services.
While this market is much smaller (only about $8 billion in 2010), it is growing fast and threatens the revenue model of Pay TV in the sense that in this model, revenues are split approximately 60/40 respectively between content owners and aggregators. Nothing for service providers!
As you can imagine, the fear from service providers is that OTT starts cannibalizing their legacy revenue, as their current suppliers turn into fierce competition. In the next posts, I will look at the dynamics and competitive field in the ecosystem (devices, operating systems, app stores), as well as new trends in standards and consumer behaviors together with a few vendors and service provider strategies to take advantage of or mitigate these new threats and opportunities.
Market size and dynamics
Pay TV
TV content is created by studios and content creators and sold to channels and content aggregators.
In 2010, according to Strategy Analytics, it is a market that generated nearly 400 billion dollars globally, about half from advertising and half from subscription and services in 2010. These $400B were split approximately 1/3 to service providers, 1/3 to content aggregators and 1/3 to content owners.
Over -The-Top
These content owners distribute their content on the web, directly to the consumer. Netflix, Hulu, Youtube, HBO, BBC, NFL, etc... are the better known brands but there are new global and local players diving in every day.
The fundamental difference in this model, is that the content owner just needs the consumer to have a screen (TV, mobile or PC), a connection (mobile or fixed broadband) and if the screen is not connected, an access gateway (set top box, router, net box, game console) to sell its content and services.
While this market is much smaller (only about $8 billion in 2010), it is growing fast and threatens the revenue model of Pay TV in the sense that in this model, revenues are split approximately 60/40 respectively between content owners and aggregators. Nothing for service providers!
As you can imagine, the fear from service providers is that OTT starts cannibalizing their legacy revenue, as their current suppliers turn into fierce competition. In the next posts, I will look at the dynamics and competitive field in the ecosystem (devices, operating systems, app stores), as well as new trends in standards and consumer behaviors together with a few vendors and service provider strategies to take advantage of or mitigate these new threats and opportunities.
Tuesday, May 24, 2011
When the cloud is broken
Since I have started my consulting practice, I have been busy with a variety of activities. Legal, fiscal, sales, marketing, accounting... When you start your company, you have to do a bit of everything yourself.
The most rewarding and at the same time the most frustrating part of the whole experience has been IT. I consider myself effective in computer use, everything from Microsoft, a little bit of Internet technology as well. I am not a programmer (or even an engineer for that matter) so excel macros are the extent of my efforts when it comes to coding.
This long preamble to introduce my experience of "the cloud" so far. I have used the cloud as a consumer and in enterprise settings. Like most of you, I have been using web based email, intranet technology, crm tools, collaborative software etc... But I want to focus today on my experience as a consumer.
I have been using cloud technology for a long time before it was called the cloud. I am a gamer. Always have been. As many gamers, I have long been acquainted with client-server interactivity and gone through the various thin client/ fat client debates both on pcs and handheld devices.
I was quite happy with myself, setting up my practice in about a week, with a web site, a blog, two published editorials, articles of incorporation and all the paperwork and delightful interactions with the tax administration.
The reason behind my diligence might lie elsewhere than pure motivation, though.
The PlayStation Network and its well publicized hacking and month-long disconnection have been a very good productivity enhancer for me. Overnight, my PlayStation (PS3) went from being the main media server and gateway in my house to an obsolete gaming console for offline (non connected) games. One of the main success of Sony has been its capacity to create a community of players and online applications "in the cloud". Over 77 million players globally have accounts and play online. Massive online multiplayer games require massive processing power and with 770 millions accounts, Sony has done a good job of turning every PS3 out there into both a client and a server for distributed online applications.
PSN's responsibility is mostly around account management, ranging from IDs, password, prepaid balance, etc...
When PSN got hacked, on April 20th, Sony's engineers had no other choice but to shut down the service and audit every transaction to review where the security breach has occurred and the nature of the stolen information.
For a month, I was not able to use the service and platform I had purchased, not knowing what happened to senders and worse of all for me, not being able to do anything about it (ok, the worse was not being able to play online).The idea that the problem affected not only me but also millions of others does not make it better but worse.
Another dissatisfying experience was on this blog, when after working on the last posts series (mobile video 101, 102 and 103).
I had all drafts ready and setup for publishing. On May 5th, Blogger had an unfortunate incident, resulting all blog contributions being suspended and wiped out for 24 hours. Eventually, the service came back online and all contributions were restored, but it made me feel again very powerless to do anything about the situation. I did not know if my contributions were lost, whether they would be restored or whether I would have to rewrite them.
The team at Blogger did an amazing job to restore the situation, but from now on, I keep a copy of my blogs on my hard drive before and after I publish them, just in case.
Now, when I look at my experience and the launch of Google's laptop, which is essentially a browser with access to the cloud, I am not sure I am ready to get into that storm just yet.
When my computer has a virus or runs out of memory or has corrupted files, I might not be able to do very much about it, but at least I feel that I can investigate, trouble shoot or even in some cases solve the issue. I can buy software, bring my computer to a nerd doctor or buy a new one. In any case, I have control over the issue identification, its progress and resolution.
These two anecdotal issues here gave me none of that and while the services have been restored, my account did not have any sensitive information and I will probably receive free games or services or compensation, the lack of control over the situation is probably what left me the most dissatisfied as a user.
What is your experience of cloud computing as a consumer?
The most rewarding and at the same time the most frustrating part of the whole experience has been IT. I consider myself effective in computer use, everything from Microsoft, a little bit of Internet technology as well. I am not a programmer (or even an engineer for that matter) so excel macros are the extent of my efforts when it comes to coding.
This long preamble to introduce my experience of "the cloud" so far. I have used the cloud as a consumer and in enterprise settings. Like most of you, I have been using web based email, intranet technology, crm tools, collaborative software etc... But I want to focus today on my experience as a consumer.
I have been using cloud technology for a long time before it was called the cloud. I am a gamer. Always have been. As many gamers, I have long been acquainted with client-server interactivity and gone through the various thin client/ fat client debates both on pcs and handheld devices.
I was quite happy with myself, setting up my practice in about a week, with a web site, a blog, two published editorials, articles of incorporation and all the paperwork and delightful interactions with the tax administration.
The reason behind my diligence might lie elsewhere than pure motivation, though.
The PlayStation Network and its well publicized hacking and month-long disconnection have been a very good productivity enhancer for me. Overnight, my PlayStation (PS3) went from being the main media server and gateway in my house to an obsolete gaming console for offline (non connected) games. One of the main success of Sony has been its capacity to create a community of players and online applications "in the cloud". Over 77 million players globally have accounts and play online. Massive online multiplayer games require massive processing power and with 770 millions accounts, Sony has done a good job of turning every PS3 out there into both a client and a server for distributed online applications.
PSN's responsibility is mostly around account management, ranging from IDs, password, prepaid balance, etc...
When PSN got hacked, on April 20th, Sony's engineers had no other choice but to shut down the service and audit every transaction to review where the security breach has occurred and the nature of the stolen information.
For a month, I was not able to use the service and platform I had purchased, not knowing what happened to senders and worse of all for me, not being able to do anything about it (ok, the worse was not being able to play online).The idea that the problem affected not only me but also millions of others does not make it better but worse.
Another dissatisfying experience was on this blog, when after working on the last posts series (mobile video 101, 102 and 103).
I had all drafts ready and setup for publishing. On May 5th, Blogger had an unfortunate incident, resulting all blog contributions being suspended and wiped out for 24 hours. Eventually, the service came back online and all contributions were restored, but it made me feel again very powerless to do anything about the situation. I did not know if my contributions were lost, whether they would be restored or whether I would have to rewrite them.
The team at Blogger did an amazing job to restore the situation, but from now on, I keep a copy of my blogs on my hard drive before and after I publish them, just in case.
Now, when I look at my experience and the launch of Google's laptop, which is essentially a browser with access to the cloud, I am not sure I am ready to get into that storm just yet.
When my computer has a virus or runs out of memory or has corrupted files, I might not be able to do very much about it, but at least I feel that I can investigate, trouble shoot or even in some cases solve the issue. I can buy software, bring my computer to a nerd doctor or buy a new one. In any case, I have control over the issue identification, its progress and resolution.
These two anecdotal issues here gave me none of that and while the services have been restored, my account did not have any sensitive information and I will probably receive free games or services or compensation, the lack of control over the situation is probably what left me the most dissatisfied as a user.
What is your experience of cloud computing as a consumer?
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